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Mcpatcher 1.13
Mcpatcher 1.13






I suggest posting more information including screenshots (both with and without) and the lightmap you've created. This is also why water looks more translucent when you have a Night Vision effect going. More than likely what's happening is that the lightmap you created is brighter than vanilla is so you can see more at the bottom. The lightmap should have no effect on water transparency at all. So would I be able to fix the lightmap to accommodate water lighting? W/o lightmap, water is naturally more opaque w/ depth. However, I noticed the lightmap also makes water more translucent, i.e. This removed all the lighting color, which is what I wanted. I desaturated it w/ Photoshop and then used it in-game. I have a grayscale texture pack and I used the default 16x lightmap from this post. I have a question that I'm not sure can be answered (sorry!). I lifted the settings a little bit and now my lightmap works So I found the issue, my light setting were set to the minimum, which meant that the lightmaps were disabled. Thus far there have been no changes to Lightmaps so this topic is still relevant. Tutorial threads really only fall out of relevancy if the game's evolution changes the subject significantly. If it's not released, go ahead and delete all of the non-MCPatcher folders from the download.Īnd don't worry about being late. If possible, post a download of you pack here. If neither of those is the problem, then let me know what version of Minecraft and MCPatcher/Optifine you're running and I'll see if I can duplicate the problem. If you have Optifine, do you have lightmaps enabled? (Double-check to be sure) I'll start with the obvious questions then since that's the only information you didn't include in your post.ĭo you have MCPatcher or Optifine installed? I've checked and it IS in fact 16 wide by 32 tall.įirst image shows directory, and that I've tried all three names. I've tried restarting the game and using F3 + T, and even taking off the pack altogether and reapplying it manually, but it still isn't working. I'm hoping this isn't too late, but I have put together a lightmap of my own, placed it in mcpatcher>lightmap>world0.png, and it doesn't render when I load the resource pack.








Mcpatcher 1.13